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Posted February 13, at PM. Posted December 31, at PM. Posted January 1, at PM. Posted May 10, at PM. Posted May 19, at PM. Sean Nittner. Posted May 24, at PM. Posted June 2, at AM.

Posted June 2, at PM. Thank you, that will be a great resource to point new players or GMs to. Posted June 11, at PM. Posted November 6, at PM. Mike C. Posted March 7, at PM. Clifford Crate. Posted September 4, at PM. Posted September 5, at PM. Posted December 23, at PM. Posted January 7, at PM. Do you have what it takes to face them? Clocking in at a massive pages, Freeport: The City of Adventure lovingly details a metropolis that mixes fantasy tropes, piracy, and Lovecraftian horror into an action packed setting for your RPG campaign.

The city is now more detailed than ever, with added locations, characters, hooks, and a brand new, full-length adventure. The book, featuring a cover by fan favorite artist Wayne Reynolds and a fold-out map of the city, also includes full rules support for the Pathfinder RPG: new classes, archetypes, feats, and magic items. As always you can use Freeport on its own or drop it into your campaign setting of choice. So set sail for Freeport, mateys! Come for the pirates, stay for the cosmic horror!

A forgotten colony of humans live on a water world circling a tiny, faded star on the edge of the galaxy. The crew of their newest flagship, the Rampart encounters an alien scout who is being chased by a dangerous foe. The encounter shakes the beliefs held by the people of Lashmere. With the aid of the mysteries of the origin tablet, they discover the true origins of their colony. These may be the last humans in the universe. Can they survive against their ancient enemy?

Their only choice is to embrace an unknown past and fight with everything they have. In the late s, developers John J. Randall and his partner, William G. Miller, increased their real estate acreage by filling the lowlands from canals, such as Woodcleft and Randall's Bay.

The heart of the book is the Soul of the Serpent, in which the players tangle once again with the mysterious serpent people. Three shorter adventures round out the collection. Freeport's in crisis, as war breaks out on the high seas and orcs riot in the streets. A map promises the biggest haul of booty in history, but nothing is as it seems. Buried with that treasure is a terrifying evil Freeport thought banished forever.

Black Sails Over Freeport, the first mega-adventure for the award-winning pirate city, is filled with enough swashbuckling challenges to test the mettle of any band of heroes.

Its pages are packed with action, intrigue, and danger, delivered with the style and professionalism you've come to expect from Green Ronin. Black Sails are on the horizon. Do you have what it takes to face them? Freeport is one of the classic city settings of fantasy roleplaying and it's back--bigger and better--in this monstrous new sourcebook for The Pathfinder Roleplaying Game. Clocking in at a massive pages, Freeport: The City of Adventure lovingly details a metropolis that mixes fantasy tropes, piracy, and Lovecraftian horror into an action packed setting for your RPG campaign.

The city is now more detailed than ever, with added locations, characters, hooks, and a brand new, full-length adventure. The book, featuring a cover by fan favorite artist Wayne Reynolds and a fold-out map of the city, also includes full rules support for the Pathfinder RPG: new classes, archetypes, feats, and magic items. As always you can use Freeport on its own or drop it into your campaign setting of choice. So set sail for Freeport, mateys!

Come for the pirates, stay for the cosmic horror! It is the dawn of war A forgotten colony of humans live on a water world circling a tiny, faded star on the edge of the galaxy. The crew of their newest flagship, the Rampart encounters an alien scout who is being chased by a dangerous foe. The encounter shakes the beliefs held by the people of Lashmere. With the aid of the mysteries of the origin tablet, they discover the true origins of their colony.

These may be the last humans in the universe. Can they survive against their ancient enemy? Their only choice is to embrace an unknown past and fight with everything they have. Founded in the mids, Freeport was originally a hamlet of farmers and baymen and was famous for its oysters.

In the late s, developers John J. Randall and his partner, William G. Miller, increased their real estate acreage by filling the lowlands from canals, such as Woodcleft and Randall's Bay. Hotels sprung up, and Freeport became a popular destination, drawing the rich and famous to the area's beautiful beaches and seaside activities.

Along with a rich entertainment history, boating and fishing both sport and commercial abound here. The Nautical Mile is a working port with docks for commercial fishing boats, boat dealers, boutiques, and fabulous restaurants. Welcome to the Fate Freeport Companion! For over a decade, Freeport has stood as one of fantasy gaming's most distinctive cities. Home to pirates, foul cults, terrifying monsters, vicious gangs, crime lords, and a whole host of corrupt politicians, Freeport is a dynamic setting, offering a unique blend of high adventure and cosmic horror.

The Fate Freeport Companion is your rules guide to exploring Green Ronin Publishing's Freeport, whether as a daring hero looking for adventure, or as a Gamemaster seeking new worlds to explore, this sourcebook is an indispensable accessory for fans of both Freeport and the Fate Core System! Freeport is Green Ronin's signature city setting and has been home to thousands of RPG campaigns since its launch in Classic fantasy elements, cruel-hearted pirates and Lovecraftian horror come together in the rum-fueled metropolis known as the City of Adventure.

Now a new era is beginning.



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